Sunrunner II is a Star Wars Galaxies EMU-based game server.
This is currently a public test server, that will hopefully become a long-term play server.
General Design Goals: Addition of all CU, NGE, and unused content in a pre-CU context.
Creation of brand new zones, dungeons, and quest content.
Expanding on minor quests, incomplete POIs, adding spawns to create more value in more places.
Slight adjustments and balance tweaks to increase profession viability and diversity.
Making passive adjustments to attempt to address notorious gaps in immersion and balance.
Adherence to and curation of Expanded Universe canon.
No increased xp.
Jedi is not currently a development priority. This is a challenging and immersive PvE server. The Jedi Village may or may not be open at launch.
Armor slices capped at 84%.
Buffs and CM poisons nerfed.
Stun damage and protection moved to GCW gear.
Content in development (all currently LIVE on the test server):
-Taanab – based on SOE’s unfinished work, highly refined and nearly complete, integrated into all game systems.
-Hoth – original work, complete with Echo Base and nearly everything you’d expect to find, in development/testing, very near completion.
-Kashyyyk ‘Remastered’ – I have built my own custom jungle planet around the original Kashyyyk map and incorporated each of the instances into the wilderness.
-Mustafar – our excellent restoration and expansion is nearly complete.
-Nal Hutta – new terrain extrapolated from beta files WIP
-Dagobah – original WIP
-Bespin/Cloud City – original WIP
-Mon Calamari – original WIP
-Kuat – original WIP – nearly complete!
-Ord Mantell – original WIP
-Kessel – original WIP
-Ghomrassen – original WIP
-Coruscant – original WIP (testing, concept art demo is loaded on the server)
-Nova Orion and Tansarii Point Stations are accessible, content in development.
–NEW Faction recruiter/vendor system, new gear and PvP Battlegrounds, expanded faction ranks up to Surface Marshall.
–Instanced Heroic Dungeons – Axkva Min, Exar Kun, IG-88, ISD, Sher Kar, Working and Decrepit Droid Factory, Old Research Facility, Avatar Station, plus ‘regular’ dungeons (for now) – Echo Base, HK-47, Myyydril Caverns, and more!
–NEW world dungeons on Talus, Rori, Lok, Ord Mantell, and more – complete with new bosses and unique accessory loot.
–NEW skills and buffs in many professions – including Bounty Hunter, Commando, Droid Engineer, Fencer, Pikeman, Smuggler, Squad Leader, and Swordsman!
–NEW world bosses on Tatooine and Rori – the Colossal Krayt and Wandering Affliction.
–NEW redesigned travel UI – the galaxy map has been expanded, there are 23 planets on Sunrunner II!
–NEW quests and quest types!
–NEW playable species (thanks to our friend Halyn, of Empire in Flames)
-Many expansion loots dispersed throughout the galaxy, in old and new content.
–NEW mounts, including Nerfs, Tauntauns, Varactyls, Bolotaurs, Kashyyyk Banthas, Moufs, Lava Fleas, Peko Pekos, Klikniks, Fambaas, Kimogilas, Snorbals, Kwis, Rontos, and many more!
–NEW creature spawns on Ord Mantell, Kuat, Nal Hutta, Ghomrassen, Dagobah, Kashyyyk, Mustafar, Taanab, and Hoth – fully harvestable, many tamable, including new rare tamables.
-All CU and NGE weapons and armor available.
-All CU and NGE vehicles available.
-All CU and NGE housing is available.
-Expansion rewards, TCG and collection rewards available. (including many unreleased items)
-Over 100 new badges.
Takhomasak (Administrator, Developer) (e-mail)
Akemi (Community Relations)
Credits and Thanks: (will give more specific credits when play state is attained and final content determined)
Halyn (Empire in Flames)
Dax (Script/quest Contributor)
Progor (Relics of Corbantis)
Growl (code contributions)
Tehe (3D artwork/furniture)
Sevisra (Empire in Flames, Snapshotting)
Dustin Zoeller (Original music, Ord Mantell Junk Fields)
The entire Mod the Galaxy Community
and of course, the SWGEMU developers