Everything should be up and running and ready for exploration/testing.
Mustafar just crashes occasionally. Reload your client once or twice to fix. There is no lava damage yet, either.
When badges are updated, existing characters’ character sheets and examine windows will not correctly reflect the changes, and may show other badges incorrectly. This is just a symptom of testing during development.
If you are wearing a certain type of armor when it is updated, any stat mods added to it may become permanent, and ‘reset your zero’ – when you take the item off after server update, you may have a negative stat. Another symptom of testing during development, apologies for any inconvenience.
New player species may still be restricted from using some items – and may not benefit from Image Designer abilities. Working on this one.
Some new bunkers and buildings will have invisible walls or block you from leaving a room – simply burst run through them, or reload your client. I am researching this one.
Invisible Generic Armor Helmet will show as a ? box in your inventory. I just haven’t made an icon yet.
Cybernetics are not yet a proven technology – if you are equipping them with armor/clothing, there can be bugs. If you appear to ‘lose’ a piece of armor or clothing while equipping/unequipping cybernetics, restart your client to make it reappear in your inventory.
Coloring new vehicles will probably not work.
Some textures don’t have the appropriate reflective or glowing effect (like the Koro-2 Speeder). This is just a matter of me sorting out which CU/NGE effects to import, one by one.
You can fall off the catwalk at KDY. I have built escapes for most of those eventualities, but if you get stuck anywhere, best bet is to send us a message in Discord – this can be done in-game through the /auction channel.
New craftable droids will hold, but not use the proper weapons during combat. Hoping to figure this out soon.
The stats on new items and NPCs are by no means set at this point.
When in doubt: relog.