– All characters can perform basic dance 1 and flourishes 1 through 8, regardless of having entertainer or not.
– Stun weaponry has been changed. New weapons for every combat profession are available on faction recruiters that offer stun damage.
– Master Architect can now craft windowed houses.
-reduced number of components and resources needed for wall modules/sections
– Can now craft roads and other new player city decorations.
– Added combat, commerce, university, and theater style guild hall templates to Corellia, Naboo, and Tatooine style guild hall crafts.
– Most furniture can now have their color altered during crafting.
– Armor caps out at 84%.
– Many more armor sets are now viable, as well as more looted armor components. A more detailed explanation on the armor changes can be found here: http://swgsunrunner2.com/armor-crafting-changes
– Most armor sets can now be freely recolored.
– New armor components available to enhance and craft various suits of armor.
– Master Artisan can now craft AB-1 Landspeeder, Air-2 Racing Swoop, Flare S-Swoop, USV-5 Landspeeder, V-35 Landspeeder, and XP-38 Landspeeder. Some of these vehicles require a power plant which can be looted from certain npcs. Many more vehicles are available, but require their schematic to be looted.
– Over 70 new creatures to sample from.
– Bio-Engineered pet HAM distribution has been improved.
– Bio-Engineered pet accuracy has been improved.
– The following are now available as new pet skins: Blistmok, Bolotaur, Capper Spineflap, Hawkbat, Horned Platile, Gackle Bat, Kashyyyk Bantha, Lava Flea, Nerf, Peko Peko, Pharple, Reptilian Flier, Spined Snake, Urnsoris, Varactyl, and Walluga.
– Deathblowing other players gives you visibility and will put you on the bounty hunter terminals – regardless of profession.
– Lightning cannons are now affected by the general heavy weapon accuracy and speed mods.
New Bounty Hunter skills:
Dazing Shock: An attack that can only be used with the lightning cannon. Damages and causes the target to become dizzy.
Crippling Surge: An attack that can only be used with the lightning cannon. Damages and knocks the target down.
Debilitating Jolt: An attack that can only be used with the lightning cannon. High damage and stuns the target.
Unarmed Bleed: Can only be used while unarmed, causes the target to bleed.
– The 4th box for every combat style has had their experience requirement reduced to 50k.
– An additional 15 speed has been added throughout the Carbineer tree.
– State accuracy has been improved on multiple attacks.
– Several new damage types available on new carbines.
New Carbineer skills:
– Carbine Bash: A melee ranged attack that has a high chance to dizzy and knock down the target.
– Full Auto Assault: A high-powered area attack that causes multiple targets to become dizzy.
– Poison and disease C’s removed.
– Can now cure poison, disease, and extinguish fire.
– Can now revive players.
– Can now cure states.
– General heavy weapon accuracy and speed affects the newly available Commando heavy weapons and the launcher pistol.
– Several new heavy weapons available. Including the lava cannon, heavy carbonite rifle, CR1 blast cannon and more.
– These new heavy weapons can use both the newly available commando skills in the Field Tactics tree, as well as the skills from other ranged professions.
– Can now use bomb droids.
New Commando skills:
Rapid Bombardment: A low powered, but fast attack that allows you to rapidly fire at your target. Can only be used with heavy weapons.
Lethal Exertion: A high powered attack that stuns your target, can only be used with heavy weapons.
Buffeting Onslaught: An attack that damages and blinds multiple targets at once, can only be used with heavy weapons.
Ruthless Surge: An attack that dizzies and knocks down multiple targets, can only be used with heavy weapons.
Destructive Overcharge: A high powered attack that can stun your target, due to the higher damage output of this attack, there is a slight delay after using it. Can only be used with heavy weapons.
Commando’s Gambit: A devastating attack that will do massive damage and stun your target. Due to the extremely high power of this attack, you must wait 30 seconds before you can use it again. Can only be used with heavy weapons.
Engulfing Flame: Sends off a blast of flames towards a single target, causing them to become dizzy and knocking them down. This attack can only be used with lava cannons and flamethrowers.
– HAM, accuracy, and special attacks of many creatures have been improved.
– Pet storage has been increased.
– Maximum level of pets at master CH has been raised to 120, the max level of wild pets remains at 70. This is to help encourage more viable multi pet options.
– Pets will now react to more emotes.
– Pet summon time has been reduced to 5 seconds. Pets can also be called while in combat.
– Embolden pets duration has been increased to 5 minutes.
– Enrage pets duration has been increased to 2 and a half minutes. Damage boost raised from 15% to 20%
– Over 70 new creatures to tame across the galaxy, including more rare tamables.
– Over 50 new mountable creatures.
New Creature Handler skills:
Encourage pets: Heals 40% of your pet’s health, action, and mind. You must wait 4 and a half minutes before you can use this skill again.
Outrage pets: Significantly increases your pet’s attack power for 30 seconds. You must wait 4 and a half minutes before you can use this skill again.
– Combat droid resists have been increased from 40% to 50%
– HAM, damage, and accuracy on combat droids has been improved.
– New droid models: Battle droid, super battle droid, droideka, 8D8, magnaguard, and ig assassin droid.
– Droid engineers with Production IV can now use two droids simultaneously.
New Droid Engineer skills:
Droid Reboot: Heals 40% of your droid’s HAM, 5 minute cooldown once used.
Droid Overclock: Increases your droid’s HAM for 5 minutes.
Droid Phaser Overclock: Increases your droid’s damage for a minute and a half, cooldown is 3 minutes.
– Dancer, musician, and image designer have all been merged into the entertainer profession.
– Several new damage types available on new one-handed weaponry.
– Stun baton damage type changed to energy.
New Fencer skill:
Merciless Slash: A high powered attack that causes your target to bleed. This can affect health, action, and mind.
– Experience requirement on Rifles, Pistols, and Carbines 4 has been reduced to 50k.
– Doctor removed, contents dispersed throughout medic and combat medic.
– Enhance D’s and Stim E’s removed.
– Can now craft buff packs.
– Can now buff at master medic, though there are higher bonuses for pursuing combat medic.
– Several new damage types available on new polearm weaponry.
– Leg hit 3 modifier raised from 2.5 to 3.5
– Damage range on crafted pikes increased.
New Pikeman skill:
Unyielding Batter: A high powered attack that can cause your target to become dizzy.
– Several new damage types available on new pistols.
– Geonosian Sonic Blaster damage type changed to blast.
New Pistoleer skill:
Crown Shot: An attack that can cause a mind bleed on your target.
– Roads can now be placed in player cities.
– Many new decorative items available to place inside city limits, including crafting stations.
– Maximum amount of city decorations has been increased.
– Melee and ranged damage mitigation 2 available at master ranger.
– Several new camps have been added to fit on various new planets.
– Several Camo kits for new planets have been added.
– Speed reduced. You are now required to get an additional +25 speed from tapes, accessories, or other means to speed cap.
– Several new damage types available on new rifles.
– Jawa ion rifle damage type changed to Electricity.
New Rifleman skill:
Disabling shot: An accurate attack with a high chance to knock down the target.
– Basic camp kits can now be used by everyone.
– Foraged food stats and duration slightly improved.
– The following spices have been improved to be more viable: Yarrock, Thruster head, Grey gabaki, Scramjet, Sedative H4B, and Droid lube.
– Master smugglers can now board an exclusive space station that allows them to travel to any planet from said station.
– On this space station, smugglers can spend 1 million credits (cash) to purchase lost cargo. Inside you can find various schematics, decorative items, and other things that typically can’t be found naturally. This gives smugglers something they can actually smuggle.
– Can now use bomb droids.
– Dirty fighting 3 now grants melee damage and ranged damage mitigation 2.
New Smuggler skill:
Hasty getaway: This ranged attack blinds and lowers the posture of multiple targets.
– The squad leader must be within 128m of their party members for their buffs to take effect.
– Master Squad Leader now has melee damage and ranged damage mitigation 3.
New Squad Leader skills:
Focused fire: An accurate and high powered ranged attack focusing on a single target.
Dizzy shot: A ranged attack that can dizzy a single target.
Barrage shot: A ranged attack that can stun multiple targets.
Punishing shot: A ranged attack that can dizzy multiple targets and knock them down.
Commander’s force: A powerful ranged attack that can intimidate a single target.
Stay focused: This ability allows you to remove the blind state from your party members.
– Several new damage types available on new two-handed weaponry.
– Scythe blade’s damage type has been changed to Acid.
– You now require +25 two handed speed from tapes, accessories, or other means to reach the speed cap.
New Swordsman skill:
Burgeoning wallop: A powerful single target attack that can also blind.
Teras Kasi Artist:
– Several new damage types available on new unarmed weaponry.
New Teras Kasi Artist skill:
Unarmed maelstrom: A high powered attack with a high chance to dizzy your target.
– Many new weapons are available to craft.
– Many new looted weapon components are available for various weapon types.