Ranger Updates, Declare Overt Command, Balancing, Character Wipe
Added camo kits for all new planets.
Added Mustafar, Kashyyyk, and Swamp Command Post camps. The Mustafar, Kashyyyk, and Snow (Hoth) camps may only be constructed on their respective planets. These planets will only allow the construction of those particular camps, as well.
Added mitigation defenses to Ranger, Smuggler, and Squad Leader.
Added Declare Overt command for instant status change to Combatant or Special Forces. You will still need a recruiter to go on leave.
Removed enough speed from Rifleman and Swordsman trees that a full +25 speed from tapes/accessories is necessary to cap speed (with a reasonably high speed weapon).
Enough changes have accumulated that a character wipe is necessary at this time, to make sure all testing is on the same page. Hopefully it’s the last one before the launch wipe!
Mon Calamari Updates
Added Rebreather questline to Mon Calamari – starts with Ordell Robbi in the Mon Cal City medical center.
Added creature spawns to Mon Cal, on the surface and underwater.
Removed walls and opened the full underwater map for exploration, significantly upgraded underwater terrain.
Nal Hutta Minor POIs, Echo Base Updates, Racetrack Rewards, Wild Creature Hues, Furniture Recolor, And More!
Added Xerthan’s Nal Hutta minor POIs – over 100 of them!
Added both styles of Hoth turret to the Echo Base battlefield, Rebels may use /takecommand and /firecannons to control them. Also increased combat vehicle weapon range to 128m.
Added new rewards for setting best times on race tracks. If you have already earned the badge for a specific racetrack and return, set a new record – you will be rewarded with a crate containing a random Podracer deed.
Added re-hue values to most CU, NGE, and mutated variant creatures in the wild. Added re-hue to Rancors, Fambaas, Krayts, and Rontos, as well.
Added re-color options during the final crafting stage for most basic furniture, and most of the ‘Elegant’ set.
Adjusted many vehicle speeds to be faster, including the Sith Speeder, Geonosian Speeder, STAP Speeder, Snowspeeder, and all Podracers. All non-craftable vehicles now have a much higher decay rate.
Tansarii Point Station Update, Fixes
Added Tansarii Point Station as a starting location, and added minor scripting and a ‘newbie’ dungeon that awards a badge, Station Gamma.
New Tamables, Fixes
Added Uller and Tulrus as tamables, Tulrus may be mounted as well.
Fixed a host of small issues, most notably, adding random coloration to Hutt and Astromech NPCs.
Continued building unique Nal Hutta content framework (keep your eyes peeled for huge Hutt mining operation out in the wild).
Smuggler Updates, Screenplay Updates, Skill Updates
Added a ‘station quartermaster’ NPC to Nova Orion Station that sells ‘Dumped Cargo’ crates for 1 million credits apiece. Each crate contains three random items, usually rare and valuable. Reminder – you must have at least Smuggler Underworld IV to transport to Nova Orion Station. Also lifted restrictions, Smugglers may travel to any planet now, from Nova Orion Station.
Updated several screenplays and activated the ‘X-Wing Bunker’ screenplay by PastorOfPwn, at Kuat Drive Yards.
Reduced XP requirement on Marksman and Brawler IV boxes to 50,000.
Restored Strategic Command HQ
Restored the Strategic Command HQ as the highest tier PvP base – it is available from standard faction recruiters.
Kuat City and Recolor Options
Added Xerthan’s full snapshot and screenplay to Kuat City – it is now quite alive!
Added recolor options to most new vehicles, to Crusader Armors, and to Rebel Battle and Assault Armors.
Added NGE higher quality face textures to some of the base player species.
Huge Mustafar, Kashyyyk, and Ord Mantell Terrain Updates, New Kuat Details, Many, Many Quality Fixes!
Added creature variants and NPCs to Mustafar, and greatly improved the entire planet’s terrain and map. Lava is now visible on radar, and a new, more accurate planetary map has been rendered. The Mustafar dungeon entrances and key takers have been moved out into their places in the world – locations and key droppers are listed in the Change List. Also added all original Mustafar POI markers to the map, as well as a second starport, in the far east.
Added all original POI markers to Kashyyyk, fixed colors in the Slaver Compound, and moved the Arena to the southwest edge of the Kkowir Forest.
Added rocks, spires, and desert trees and bushes to Ord Mantell’s central region. Increased the size of the Great Junk Fields there as well, and added special effects to the area.
Added the beginnings of PastorOfPwn’s screenplay work to Kuat Drive Yards.
Fixed a lot of incorrect settings, repaired some BE crafting code, mended some old client files – generally continuing to work toward launch state.
New BE Pets, New Droid, Invisible Helmet Updates, New Nal Hutta POI, New Commando Skill
Added 8 new BE Pets and a craftable IG Assassin Droid, full details in the change list.
Added an invisible variant option on each craftable armor helmet, for the odd headed species or those who simply wish to have their face visible in combat.
Added Xerthan’s Gamorrean Mercenary Village to Nal Hutta.
Added Rapid Bombardment skill to Novice Commando.
New Pet Emotes, QoL
Added sit animation on pet Stay command, added the following pet animation reactions to emotes:
/pet causes your pet to lie down (/hug, /nuzzle, etc still cause the ‘happy’ animation)
/gulp causes your pet to drink
/preen causes your pet to preen
/stretch causes your pet to stretch
/scratch causes your pet to scratch
Additionally, all pets with unique ‘sit tricks’ will now perform them when they are commanded to Stay. We are working on adding even more of these pet emotes in the future.
Added Taunt to SEA and clothing drops, added more Taunt skill to Novice and Master elite melee profession boxes.
Reduced the number of wall segments required for wall modules by 50%.
Dagobah Creature Variants, Miscellaneous Fixes, Tests, Additions
Added new Dagobah creature variants and tamables, details on the change list.
Added the Invisible Armor Helmet as an alternate appearance for all crafted armor helmets. This item is for the new species with non-humanoid heads.
Added Creature Harvesting to SEAs and looted clothing stats, added Skinner accessories with this mod to the rare foraging loot table.
Increased items allowed per lot in player houses to 150, increased civic structure item limit to 500.
Added new screenplay and snapshot for Treilan’s Lab on Ord Mantell.
Decreased Acklay and Wampa creature levels to prevent bone drops from being too powerful, increased both of their damage ranges, and increased Acklay HAM slightly.
Armor and Clothing Recolor, New Mounts, NGE House Signs
Added the ability to recolor all palettes on a piece of armor or clothing, thanks to code from Phoenix.
Added over a dozen new mounts, details in the change list.
Added outdoor signs to NGE houses, thanks to EiF for the exact numbers.
Echo Base, Kessel, Coral City, and New Planet Load Screens
Added Shield Generator as a destructible target for the Imperials at the Battle of Echo Base. When the shield generator is destroyed, General Rieekan and the Hoth Imperial Quartermaster spawn. When the shield generator respawns (after one hour), the Hoth Rebel Quartermaster and Heroic ISD key taker NPC spawn. Each faction’s NPCs spawn near the factional shuttle drops, and are attackable by the opposing faction! Complicating matters – Imperial players may now control and attack the Rebels and their shield generator with walkers! (Thanks to Halyn of EiF for the combat walker code) Take control of an AT-AT or AT-ST by using the /takecommand ability – and fire it’s cannons (cone attack) with /firecannons. The front line AT-STs and AT-AT are not mountable, you must drive the other ones into range. Destroyed walkers will respawn after 5 minutes.
Added the beginnings of the spice mines of Kessel! Currently, some simple designs and dynamics are all that exist there. Hop into an AT-XT using /takecommands and look for things to blast with /firecannons…
Added more structures and tightened design in Coral City on Mon Calamari, restored vehicle calls on Mon Calamari.
Restored vehicle calls on Dagobah.
Added loading screens for all accessible planets.
Coral City Updates, Racial Mods Added, More Fixes and Updates
Coral City may be traveled to using the terminal at the submarine bay near the shuttleport in Dac City, on Mon Calamari. The domes and tubes are filled with oxygen, but leaving their safety requires either a re-breather (added to bluefrogs and general loot tables), an “A-1 Deluxe Floater” submarine (added to bluefrogs), or being a Mon Calamari, Quarren, Nautolan, or Aqualish. Otherwise, you will drown!
Added unique stat mods to each new player species (only on newly created characters).
Updated effectiveness on foraged food, and stats and effectiveness on many spices.
Added basic dance and flourish abilities for all characters.
Fixed Mustafar lava code to not dismount you if you’re on a bridge or platform over the lava.
Moved Snow Camp schematic and certification from Novice Ranger to Wilderness Survival II, in scout.
Added Armor crafting stats to Wampa Bones.
Continued fine-tuning BE and CH abilities.
Added BF healing capability to all camps.
Added more new items general loot tables.
New Skills, Mustafar Lava, More Fixes and Updates
Added Carbine Bash to Carbineer, and added Focused Fire to Squad Leader.
Overhauled Mustafar damaging lava code – now you are auto dismounted if you try to fly a vehicle or ride a mount into the lava. Only Lava Fleas, Lava Skiffs, and Jetpacks can safely travel over lava.
Continued updating CH, BE and DE calculations and abilities.
Added many more crafted furniture items as city decorations.
Many Creature Fixes, New City Deco and Item Limits
Fixed swim animation for cats, and many creatures, mountable and non.
Added many decorative items as city decorations, such as crafting stations, park benches, spear racks, potted plants and trees… upped city decoration count to 100 per rank, trainer count to 7 per rank, and terminals to 5 per rank.
Roads for Player Cities, First Nal Hutta Major POI
Added craftable roads for player cities (24 different sizes and varieties!) – they are selectable alternates on the Gungan Head Statue schematic, along with several other new City decoration objects!
Added Bilbousa Arena to Nal Hutta.
Creature Variants, CH and DE Updates and Fixes, New Creature Lairs
A full list of creatures and variants is in the Change List.
Added new creature variants to Hoth and Nal Hutta. Added those and all variants on Kuat, Ord Mantell, and Taanab to world spawns and mission terminals – there should be much more spawn mission variety on those five planets, now.
Fixed Hoth Mastodon appearance.
Fixed Wild Dune Boar and Zucca Boar control device.
Updated CH skills: Outrage Pets and Encourage Pets.
Updated DE skills: Droid Reboot, Droid Overclock, and Droid Phaser Overclock.
Balanced stats on many old and new tamables.
Updated crafted combat droid stat outcomes. Currently the Battle Droid and Magnaguard are the only two completely new crafted droids that function properly.
Merged EMU fix for factory crafted droids losing their modules.
Updated world boss stats and screenplays.
Added more varied creature lairs for spawns on Taanab, Kuat, Nal Hutta, Ord Mantell – and added unused unique Kashyyyk and Mustafar lairs.
Ord Mantell and Kashyyyk Details
Added Xerthan’s minor POIs to Ord Mantell – there are over 75 new locations in the wild with varying levels of interaction, this is in addition to the major POIs and many secrets the planet already holds…
Integrated Lasko’s latest Kashyyyk restoration work – full spawn maps for the Dead Forest, Webweaver Cave, Etyyy Hunting Grounds, and Hracca Glade. Much more is on the way!
Reactivated vehicles on Kashyyyk for the duration of the test phase.
Lots of New Code
Added non-Jedi player bounties. You gain visibility when you kill another player, plain and simple – even while executing a player bounty contract. It takes several kills to get on the mission terminals. All player bounties have a set reward of 100,000 credits. There are numerous checks in place for this, but it needs to be tested more.
Added lava fire damage to Mustafar. This damage applies only to unmounted players at this time, still working on making it damage mounts selectively, allowing an exception for the Lava Flea.
Removed the ability to call vehicles on Kessel, Mon Cal, Dagobah, and Kashyyyk. In addition to relying on creature mounts in those zones, now, I will be providing another form of transportation soon.
Fixed some badge string typos and updated Taanab static spawns.
Added more ‘Mon Cal’ building variants.
Bilbousa Opens For Business, Nal Hutta Spawns Improved, Mission Overhaul, Crafted Droid Fixes
Added my new design for Bilbousa, Nal Hutta – a work in progress.
Added Bog Raiders and Hutt Security Forces to Nal Hutta world spawns and missions.
You can now take up to four missions at a time, and group payout should be properly divided now only between players within range of the mission target – hopefully ‘solo grouping’ is possible again, now.
Updated all crafted droid base speeds to 1.0 to avoid having values below zero, and forced Battle Droids and Magnaguards to use their equipped weapons – still working on Super Battle Droids and Droidekas.
Applied several fixes to bugged NPCs and objects in major and minor POIs throughout the galaxy.
Removed the annoying bloom glow from moons and orbiting ships – you should now be able to safely enjoy bloom everywhere.
Fixes Based on Testing, New Ord Mantell POI, Extended Radar Range
Updated the new Strider Syndicate and Sayormi NPCs, rebalanced mission difficulties on Taanab, Hoth, Kuat, and Ord Mantell – now, a more reasonable range of missions should be available on all new planets.
Added Xerthan’s Nexu Cave POI to Ord Mantell, along with a few new Nexu variants.
Extended player radar zoom range to 4096m.
Too Much to Put Here
Updated cure strength on blue frog cures.
Fixed badge counters and completely reorganized badges on character sheet/examine window.
Restored the old kill badges to the Ancient Krayt, Gorax, Kiin Dray, Axkva Min, Acklay, and added several more to new world bosses.
Partially restored Newsnet Terminal functionality.
Added new Dac City design to Mon Cal by Sevisra of Empire in Flames! Still in progress, but vastly improved and detailed.
Added Strider Syndicate base on Ord Mantell, near the active southern volcano. (another design by Xerthan)
Added Strider Syndicate and Sayormi NPCs to world spawns and missions on Ord Mantell, gave Strider NPCs unique weapon groups and added .
Added Hoth Mastodons to Hoth world spawns and missions, they are tamable and mountable, and slightly rare.
Added Gand Shockprod Staff as a purchasable reward on both Imperial and Rebel recruiters.
Added Amidala Furniture “beta” by Tehe of Empire in Flames.
Ord Mantell and Hoth Updates
Significantly upgraded Ord Mantell and Hoth terrains, as well as their planetary maps.
Added creature variants to Ord Mantell and Kuat.
Added new exploration badges to Taanab, Kuat, and Ord Mantell.
Ord Mantell Updates, New Axkva Min Heroic Scripting
Added Disinous City POI to Ord Mantell, with new NPCs and more. Designed by Xerthan.
Lasko has masterfully restored the Axkva Min Heroic to emulate the actual encounter – more to come in the future along these lines.
Ord Mantell and Kashyyyk Updates, New Accessories
Added Grogilla Canyon POI and new Grogilla variants (including the tamable Minor Grogilla) to Ord Mantell. Also added a POI marker for the Sayormi Stronghold. Both of these new spots are compliments of Xerthan.
Updated Kashyyyk world terrain (ingame map is temporarily out-of-date).
Added over a hundred new looted accessories to various NPCs throughout the galaxy.
Added Halyn’s (Empire in Flames) new useful Newsnet. Newsnet terminals now show information directly from the website! (Unfortunately – this is currently bugged on the live server… working on it)
Ord Mantell Updates
Added Sayormi Stronghold to Ord Mantell at approximately -4500, 500.
Updated Ord Mantell terrain and planetary map.
New Looted Weapon Components, Kuat POIs, Loot Updates
Added Grogilla and Kimogila tissues to loot tables, as well as Singing Mountain Clan and Spiderclan Vibro Units. Each has it’s own average strengths compared to the other similar types.
Added POI markers for Kuat Poacher Cave and Poacher vs. Creature battle.
Added Bane’s Heart and Kun’s Blood unique color crystals to Necrosis and Spirit of Exar Kun bosses.
Kuat Minor POIs and Looted Earrings
Added Xerthan’s latest designs to Kuat, and added no-build zones around them – and around his minor POIs already on Taanab.
Added four new looted stat earrings to Norulacs, Taanab Farmers, and a few other NPCs throughout the galaxy.
SWGEMU Merge, Smuggler System Impelementation Part 1, Server Upgrade, Launcher Update
Updated to latest SWGEMU code – including the new Bazaar UI elements: keyword and price filters.
Began implementing Smuggler underworld system. Travel to Nova Orion Station is now restricted to players with the Smuggler skill Underworld IV or higher – perks currently are direct travel to rim planets, but will be expanding in the near future.
Upgraded server to Debian 9 and relocated it. Specs are identical, but the new contract is cheaper. Database wipe was performed to keep testing focused. Resources have been reset and a new Sunrunner II has been added to GalaxyHarvester.net
To access the new server – you must re-download the launcher installer (0.9.9) and install the updated version. You can try to update your old SII directory, or you can build a new one by clicking “Install from SWG” and pointing it to your old one.
Updates, Fixes, New Kuat POIs
Updated Ord Mantell City, added new NPC city structure style for ‘backwater’ planets.
Continued to fix the new craftable droids – currently they seem to do everything except use their equipped weapons in combat.
Fixed a hovering hut on Endor, added escape points to the sections of KDY below the catwalk, fixed some misplaced NPCs on Talus.
Added Poacher vs Creature Battle and Poacher Cave POIs to Kuat, by Xerthan.
Removed the superfluous period at the end of new droid deed names.
New Droid Schematics, Updated Weapon Schematics, General Fixes and Updates
Added new craftable droids – chassis at Master Droid Engineer, deed schematics looted from droid bosses throughout the galaxy: 8D8, Battle Droid, Super Battle Droid, Droideka, and Magnaguard.
Updated around 25 expansion weapon schematics to have more accurate ingredients – and added Intimidator Pistol and Czerka Carbine schematics to the loot tables.
Fixed cave entrances in multiple locations on Hoth. Fixed a misplaced cave on Lok.
Added Underworld faction.
New Skills, Taanab and Kashyyyk Updates
Added 3 new skills to Bounty Hunter, and 2 new skills to Creature Handler – details in the Change List – thanks to Xerthan.
Added Xerthan’s minor POIs all over Taanab.
Added world objects for the Slaver Compound, Hracca Glade, and Bocctyyy on Kashyyyk – thanks to Lasko.
Kuat Updates, Mount Updates, Many Fixes and QoL
Added Andrim City (by Xerthan) on the west side of Kuat, added two new rivers, a new natural POI and cave in the NW mountains, and transformed the ‘terraforming zone’ into a forest, with a research station badge/POI.
Updated and improved Kuat and Taanab planetary maps.
Removed saddle from Kimogila, Nexu, and Kliknik mounts, so that they appear more natural.
Added Wrix, Grand Wrix, Greater Sludge Panther, and Gurreck as mounts.
Added +50 experimentation to Master Bio Engineer.
Fixed Hawk Bat BE schematic.
Upgraded faction NPC pet stats.
Upgraded crafted expansion 1-handed sword stats.
Increased all crafting component factory crate sizes to 1000.
Added exit terminals to the ‘final’ rooms of Exar Kun’s Tomb, Avatar Station, ISD, Echo Base, and Old Research Facility.
Fixed all instance countdown messages.
New Quest, Fixes and QoL
Activated the Imprisoned Geonosian Quest on Kashyyyk, starts in Kachirho – thanks to Lasko!
Added “clue” NPCs across the galaxy that give hints about new high-end content – thanks to Asa!
Fixed structure footprints and signs on new guild halls, and added Tatooine style – you must get a *new* deed to see the changes.
Increased factory crate size limit dramatically for armor components, to help testers. If it works as expected, the same may be done for other crafting professions.
Loot Pass and Blue Frog Organization
Added new loots to many NPCs and loot tables.
Added new rewards to faction recruiters.
Added new veteran rewards at all levels.
Organized new items into the ‘vanilla’ categories on the blue frog terminal, for easier access. Removed broken items and added many new ones.
Fixed new Guild Hall styles’ appearances and sign locations, enabled Tatooine styles.
Mount and Vehicle Speed Changes, EMU Unstable Merge
Normalized vehicle speeds. (some were way too fast)
Increased some mount speeds, making them more viable travel options.
Merged latest SWGEMU Unstable code.
Increased the stats on nearly all blue frog weapons, for testing.
New Skills, New Player Structures and Civic Options, Miscellaneous Gameplay Updates
Added a new Master skill for Pistoleer, Carbineer, Rifleman, and Teras Kasi Artist. Full listing in Change List.
Added NPC guild hall types as alternate templates for Corellia and Naboo guild halls (Tatooine coming soon). Added optional ‘roads’ on City Hall crafting.
Stat Migration no longer requires a salon, or an Entertainer (simply do it yourself).
Continued updating armor crafting variables and generally adjusting combat and game play.
New Dungeon, Further Skill Modification, Mustafar Dungeon Preparation
Added Asa’s Rodian Hunter Bunker – starts with the Rodian Hunter Outcast NPC in the main ‘city’ on Ord Mantell – and rewards one of two pistol schematics currently.
Continued updating Commando – changed modifiers on some new skills, consolidated all heavy weapon speed and accuracy stats into one ‘General Heavy Weapon’ stat that is awarded through the Commando profession. This stat applies to flame throwers, heavy rifles, consumables, grenades – all of them.
Added a small non CH pet deed drop to Sher Kar. Prepped Sher Kar, HK-47, and Decrepit Droid Factory for spawning.
New Skills, BE pets, Rebalanced Weapons and Armor
Added new skills to Bounty Hunter, Commando, Droid Engineer, Fencer, Pikeman, Smuggler, Squad Leader, and Swordsman – full list in the Change List.
Added new craftable Bio Engineer pets – this is the first step in our changes to the profession.
Fixed, rebalanced, and integrated many weapons and armors into the game, including the Underslung Carbine, Heavy Republic Flamer, Launcher Pistol – created a new class of Commando weapons (including all expansion heavy weapons) using brand new attacks *or* other professions’ ranged attacks.
All craftable armors should now have the same outcome as composite – save Infiltrator.
Added Bounty Hunter Armor schematics to Black Sun loot.
Creature Handler, Commando, BH, Entertainer updates, Heroic Exar Kun update, and more
Updated many rare tamables, increased max level of pets at Master Creature Handler by 60. Re-balanced low and mid-level pets to allow for interesting combinations.
Added five new Commando weapons to bluefrog, recruiters, and loot tables.
Added Unarmed Bleed attack at Master Bounty Hunter (still needs working UI icon).
Consolidated Entertainer disciplines into one profession. All titles are still attainable.
Updated Exar Kun Heroic – added new bosses, loot, and generally increased difficulty.
Reduced DoT weapon loot chance dramatically.
Updated protection requirements for Hoth snow storms – all armor provides some protection, Rebel or Imperial Snow armor provides more.
Added Kuat to generic Guild Hall build list.
Updated Rori Poacher vs Creature Battle screenplay.
Added Hoth dungeon screenplays – Taun Taun Caves (near Geyser Fields) and Kyrisa’s Lair (somewhere in the mid-Western mountains).
Added transit to Kuat Drive Yards’ ISD.
Added Kuat Terraforming POI.
Made heroic keys no-trade.
Added a new zone, art, and travel points for Mon Cal.
Updated Mustafar and added a new map.
New Dungeon, Kuat Player Cities, Misc Fixes
Added the new Silent Shade dungeon to Talus (thanks again, Xerthan!) – around -5500, 2800. This is another high end, open world experience with unique bosses and loot.
Enabled Corellian and Naboo style player cities on Kuat. Additionally, enabled all harvestors, generators, and factories on the other new habitable worlds. Taanab and Kuat can have player cities, and Ord Mantell, Nal Hutta, and Kashyyyk can have housing (tree houses only on Kashyyyk).
Made sure that Wookiees and Ithorians can wear all of the new accessory loot from Xerthan’s dungeons.
New Mounts, New Rare Tamables, New Clothes, New Camp, World Updates
Added Blurrg, Thune, Gronda, Ronto, Sharnaff (currently untamable), and Kimogila as mounts. Added several new rare tamables and updated a few old (thanks to Xerthan). See change list for all additions.
Added more NGE clothing to the bluefrog (with some Wookiee and Ithorian appearances) – including GCW Dusters and Life Day Jackets.
Added a basic Snow Shelter for Hoth, craftable at Novice Ranger.
Continued to update Kuat, added Xerthan’s Starhunter Station (Taanab) Tavern interior, added Xerthan’s Ord Mantell Smuggler Outpost screenplay, added Xerthan’s Hoth Scavenger Starport design, updated the Rori Imperial vs. Rebel Battle screenplay (Xerthan), and added framework for even more new dungeons and POIs by Xerthan, added art, file work, and snapshot test for Coruscant update.
Kuat POI Badges, New World POIs and Dungeons
Added 3 POIs with exploration badges to Kuat, as well as some updates to Kuat City and Kuat Drive Yards.
Added the Norulac Raider vs. Taanab Farmer Battle POI to Taanab – this is an ancient conflict that will be escalated in the near future. There are faction points for both sides, and of course the Norulacs have plenty of unique loot. Thanks to Xerthan for the POI and NPC design.
Added the Crimson Marauder Stronghold (approx -3000, 1000 Lok). This is a difficult encounter that contains many new NPCs, bosses, and unique loot. Again, by Xerthan.
Added Treilan’s Lab (somewhere in the far NE of Ord Mantell). This is another difficult dungeon with plenty of bosses, unique loots, and inventive designs. Thanks again, X!
Also updated to current EMU Core3/unstable branch.
Looted Accessories, Ghomrassen Resources, Expanded Badges, Planet Updates, New Content Framework
Added new accessories (designed by Xerthan) to many NPCs across the galaxy, from Meatlumps to Skaak Tippers – as well as locked containers, foraging results, and brand new NPCs and bosses. More details to come on change list.
Added creature resources and normal galactic resources to Ghomrassen.
Expanded maximum number of badges from 150 to 250, thanks to code contributor Growl! Over 30 badges from the expansions have already been added, with many more originals to come. Badge collector badges now count 25, 50, 75, 100, 150, 200, and 250.
Updated Kuat terrain and added shuttles, world building on Kuat, Ord Mantell, Taanab and Lok.
Continued to add world building, artwork, scripting, and code framework for new content contributions from Lasko, Dax, Asa, Aleshiea, and Xerthan.
More New Creature Spawns, New Coruscant Art, New Quest
Added unique creature spawns to Dagobah and Ghomrassen. (thanks again to Xerthan!)
Added new concept artwork to the Coruscant map – still glitchy in places, but a vast improvement over the original.
Activated Dax’s ‘Young Gun’ quest line. It begins with Akeser Alrai, in the Lucky Despot on Tatooine.
New Creature Spawns, New Nal Hutta Terrain, New Quests
Added unique creature spawns to Kuat, Nal Hutta, and Ord Mantell, as well as mission terminals from which to hunt them! Most of them are tamable as well! (thanks to contributor Xerthan for the work on these new creatures!)
Extrapolated a new Nal Hutta terrain from an old Beta terrain file.
Implemented Dax’s Infiltrator Armor and Windowed House schematic questlines! These require Master Armorsmith and Architect, respectively. The armor quest begins in the Rori Rebel Outpost, and the architect quests begin on the north side of Pandath, Taanab (around all the new houses). Stay tuned for more!
(Finally) Added the travel route indicators on the galactic ticket terminal map!
Updated some planetary art, spawn area boundaries,mobiles, environments, terrain.
Cloud City Instance, Schematic and Faction Armor Updates
Added Cloud City Core dungeon instance with basic spawns and loot. Speak to Lando Calrissian, near the shuttle in Cloud City for access. This is a dungeon for lower level combat characters and may drop schematics for the following items:
Single Pod Air Speeder
Bespin Cloud House
Bespin Glass Sculpture
Changed many new weapon and all Infiltrator armor schematics to use more unique ingredients. This is a work in progress.
Increased ‘exotic’ damage resists on all faction recruiter/quartermaster armor. Added stat mods to PvP quartermaster armors on Naboo and Tatooine. (Stat mods are invisible on item, but apply on skill window)
Echo Base Instance, Heroic Updates, More
Added Echo Base instance with key requirement (key on bluefrog, or looted from Rebel Snow Troopers). The boss is General Rieekan, and he drops several expansion weapons and schematics.
Added factional shuttles to Echo Base world PvP battleground. These are just outside the perma-SF zone. Echo Base itself has been opened up and has elevators now (terminal positions aren’t finalized) – and is also just outside the perma-SF zone, as is the badge POI. Just be careful if you don’t want to PvP!
Added unique ingredients to Infiltrator Armor schematics.
Added cockpit art to Snowspeeder vehicle.
Upped max condition to 30,000 on all new faction armor types.
Fixed a few tamable, creature, and npc stats. Adjusted boss difficulty and spawn map in ISD, fixed Avatar spawn map.
New Mounts, Rare Tamable and Expansion Creature Updates
Added Fambaa, Snorbal, Piket, Kwi, Peko Peko, and Kliknik as mounts.
Updated art on Taun Tauns, and their saddles.
Updated state accuracy on many rare tamables, and added new stats for Varactyl, Urnsor’is, and Uller variants. (thanks to contributor Xerthan!)
Fixed the Echo Base Battleground so that both sides’ quartermasters are spawned at all times (with guards) – Alliance Quartermaster moved outside, near the main hangar and transport, Imperial Quartermaster remains on the east side of the battlefield.
More PvP Battlegrounds, SEA Stats In Name, Expansion Pets, Planet Work
Added Naboo and Tatooine PvP Battlegrounds (perma-SF zones with quartermasters)- Naboo is the Weapons Development Facility, Tatooine is a new POI in the East/central region. Imperials may purchase Galactic Marine Armor on Naboo and Crusader Armor on Tatooine. Rebels may purchase SpecForce Armor on Naboo and Crusader Armor on Tatooine.
Added SEA stat mods to the object name – thanks to Halyn of Empire in Flames!
Gave all Kashyyyk and Mustafar mobs ‘real’ stats, and made most tamable.
Added slicing tools to blue frogs.
All new species can now use lightsabers.
Added galaxy broadcast when a new character is created – thanks to Asa!
Added Smuggler Outpost and Blacksun Bunker to Ord Mantell – fixed some art as well.
Added ‘prison’ to Nal Hutta (around -4000, 0)
New Weapon and Armor Schematics, Crafter Quality of Life, Blue Frog Reorganized, New PvP Battleground, Client Fixes
Added looted schematics for 46 of the expansion weapons, and for Infiltrator Armor (both styles). Ingredients are not finalized at this time.
Increased factory crate maximum to 1000, weapon powerup crate size to 100, and storage per lot to 125.
Added new section to Bluefrog -> Items with all Sunrunner custom additions, organized fairly well. Added many wearables under ‘Clothing.’
Added Echo Base PvP Battleground at the Echo Base POI on Hoth. An Imperial Quartermaster spawns on the eastern end of the field during Imperial planet control, and a Rebel Quartermaster spawns inside the southern entrance to Echo Base during Rebel planet control. Factional cold-weather armors have been moved to these quartermasters. This is a work in progress.
Fixed a couple of weapon effects and Hoth environments.
New Architect Crafts, Galactic Tour Quest Intro, Collections, Bug Fix, EMU latest
Added Small, Large Potted plant and tree variations in Architect schematic.
Activated the first leg of the Galactic Tour quest, starts at the travel kiosk outside the Coronet Starport on Corellia.
Activated first Collection Quest, starts at any ‘Panoramic Vista’ plaque near POIs on Tatooine.
Reverted EMU commit causing a bug when exiting buildings.
Updated to EMU latest.
Galaxy Harvester, Code update, New House stats, more Quests, Decoration commands
Synced with Galaxy Harvester.
Updated to latest EMU, code base that will allow us to stay in sync.
Set maintenance and lot values on expansion player houses.
The Quest Journal has been restored, and new quests are trickling in. Thanks to Lasko and Dax for their research and hard work.
Added Yaw, Pitch, and Roll to /rotateFurniture command.
New Planet Resources, Hoth Missions, New Weapon Component
Added all resources to Kashyyyk, Kuat, Ord Mantell, and Nal Hutta. Added everything but flora resources to Hoth and Mustafar.
Added a mission terminal to Hoth with creature missions.
Added Wampa Jaw looted weapon components (use like Rancor Teeth).
Added Cybernetic Resuscitation Arm.
Fixed a few bugs with crafted vehicles, Exar Kun instance – and rebalanced Rebel Snow Trooper loot table.
Added collision for Echo Base shield generator.
Heroic Keys, New Weapon Schematics, Skill Point Changes!
Non-combat profession skill point cost reduced by 50%
Added keys for many heroics and dungeons:
Axkva Min keys drop from Nightsister Elders
Exar Kun keys drop from Hutt Expeditionary Forces on Yavin
IG-88 keys drop from elite Canyon Corsairs, Bloodrazors, and Nym Pirates and Guards
ISD keys drop from Snow Troopers
Avatar keys drop from Trandoshan Slavers
The rest are on the blue frogs!
Added a chance to drop a 5-use schematic instead of a looted weapon for:
Blacksun Razor Knuckler (Black Suns)
Mustafar Bandit Sword (HK-47)
2-Handed Sith Sword (Exar Kun)
Cryo Lance (Avatar Scalelords, Guards)
Proton Rifle (Lord Cyssc, Avatar)
Geonosian Drill (Crazed Geo Guards, Geo Cave)
Proton Carbine (Lord Cyssc, Avatar)
Geonosian Carbine (Crazed Geo Guards, Geo Cave)
Deathhammer Pistol (Elite Stormtroopers, Rebel Corvette)
UR-G8 Pistol (Lord Cyssc, Avatar)
These weapons can all be enhanced!
Added all as-yet-unused loot schematics to the blue frog (vehicles, houses)
Added instanced Decrepit and Working Droid Factories, and Old Research Facility to Mustafar – no spawns yet
Added walls around Mustafar terrain and HK-47 ‘instance’
Added more droids to HK-47’s army
Generally improved some graphics and environment on Mustafar
Terrain, Travel, Quest Updates
Significantly upgraded Nal Hutta and Ord Mantell terrains, and added POIs. There are also spawns now on Ord Mantell, and a cloning facility.
Added Lasko’s Mos Eisley speeder quest (start with Majolnir just outside the starport), and Varactyl kill quest (talk to Ortha Ledox around 550, -650 on Kashyyyk).
PvP Battleground, Commando weapons, Wearable fixes
Added GCW spawns to Stronghold, Corellia. The spawns shift with planetary control, and with them comes a GCW Quartermaster that sells faction armor variants (and exotics, coming soon). Entering this area will instantly flag you for PvP, so beware! (the POI waypoint is outside of the PvP zone)
Fixed effects and added Lava Cannon, Heavy Crusader Rifle, and Heavy CR1 Blast Cannon to bluefrog.
Added Lava Cannon to HK-47 loot table.
Fixed wearable appearances for Crusader Armor, Battle Worn Faction Armor, and TCG wearables, added all species to lists.
Removed stun layers from Armorsmith schematics.
Changed Jawa Ion Rifle damage type to electricity.
Stun protection and damage are now nearly exclusive to faction recruiters and vendors. More PvP weapons and armor will be added as more PvP Battlegrounds are installed on more planets.
Overhauls, Updates, Upgrades
Updated SWGEmu code slightly.
Added craftable Infiltrator Armor schematics.
Added many new items to the bluefrog – ROTW decoration rewards, many paintings, TCG items, cybernetics, collection rewards, and more!
-Added Rryatt Trails (Level 3 is under construction) – if you follow the trails, there are teleporters to the next section (and back to the previous)
-Added spawns to Myyydril Caverns and Kachirho area
-Added full spawn map to Avatar station, and Wookiee Freedom Fighter faction
-Added spawns to Mensix Mining Facility
-Added test and concept area, removed placeholder
-Added Kuat City, Gardens POI
-Significantly upgraded terrain
-Fixed improperly coded areas, removed trees from ocean, removed high mountain zone, expanded forest.
Imperial Star Destroyer Heroic:
-Added full spawn map, elevator terminals (so one may now access the boss!)
Nova Orion Station:
-Added full spawn map
Tatooine, Corellia, Naboo:
-Added NGE features
New Planets, Instanced Heroics
Added Mon Calamari, Kuat, Myrkr, Wayland, Kessel, Tralus, Ghomrassen, and Ord Mantell to the travel terminals – they are in varying states of completion.
The Avatar Platform, Axkva Min Lair, Exar Kun Tomb, IG-88 Arena, ISD, and Sher Kar’s lair are now instanced dungeons. More to come, thanks to Lasko for the amazing scripting!
Fixed AT-RT animation. (Thanks, Halyn!) This paves the way for a few more walkers and mechanical vehicles in the future.
Fixed string names for Single Pod Air Speeder, Mouf.
Planetary maps disabled on Bespin and Dagobah.
Put more instance framework in place.
GCW Rank update, Extended Armor Appearances, and Looted Schematics!
Added extended ranks to Rebel and Imperial factions, from Brigadier General up to Surface Marshall!
Added Ithorian and Wookiee appearances to Galactic Marine and Infiltrator armor types.
Added an Invisible Generic Armor Helmet for all species to wear. This is mainly for the strange-headed new playable species, but it can be an option to show your face in combat and remain protected on any species.
Added looted schematics for all new houses and vehicles.
Geonosian Guards, Corvette NPCs, Black Suns, Norulacs, Marauders, Spiderclan Elders, Feral Wookiees, the Death Watch Overlord, and all heroic bosses drop new looted weapons, armor, and schematics. I will make a detailed loot list further down the road.
Increased credit and faction rewards, armor and weapon reward stats in Rebel, Imperial, Nym’s, Jabba’s, Valarian, and Marauder themeparks. Re-placed Luke Skywalker and Jan Dodonna in the Exar Kun Temple and removed Cultists for now, the structure is open to any player still, regardless of Rebel Themepark quest permission.
Prepared many new items for proliferation in the world through quests, loot, and crafting schematics. It’s all falling into place!
New Planets, Travel UI, Mounts, and more!
Added Bespin, Dagobah, Coruscant – updated Taanab, Hoth, Nal Hutta, Kashyyyk
New Travel UI: Galaxy Map is much larger, there are NEW travel routes (they’re not drawn on the map yet, so look at the drop down menu – some may have CHANGED)
New Mounts: Lava Fleas, Kashyyyk Banthas, and Moufs. Also added Kwi and Snorbal, but they have some graphics issues…
HEALING REVAMP: Doctor profession elimnated – enhancement pack crafting has been moved to Medic, enhance ability moved to Master Medic. Doctor state and DoT healing abilities, and high level stimpack crafting have been moved to Combat Medic. Ranged Support prerequisite has been removed for Novice Combat Medic. Enhance Pack D has been removed.
Added cloning points to all planets, zones, and instances. Added bluefrogs to all planets and Nova Orion.
Avatar Platform is now mostly populated with Blackscales, Lord Cyssc is the boss. Trandoshan Hunting Rifle, Trandoshan Suppressor Pistol, Trandoshan Skinning Knife, and other unique loots have been added. Transport is still from the parked ship on Kashyyyk (near 500,500).
Imperial Star Destroyer transport is now from the Scavenger starport on Hoth, and Admiral Sait is the new boss, on the bridge. Added old Heroic ISD weapons and a unique sword to loot.
Echo Base now has a door covering the hangar bay, entrance is only from the NPC at the Scavenger starport. General Rieekan has been added as a boss, on the command level. Command level elevator is in the Med bay (the room you start in), as well as the ‘Exit Dungeon’ NPC.
HK-47 Army instance is now accessible from just outside the front door of Mensix, by the Sher Kar teleporter. HK-47’s army isn’t large yet, but he’s not alone.
Nova Orion Station can be reached from teleport NPCs in the ‘star map’ rooms of the Coronet and Mos Eisley starports, and the Theed hangar (right side). From Nova Orion, you may travel to any adventure planet, plus Lok, which is the nearest planet.
Added the Bespin Single Pod Air Speeder to the bluefrog.
Added 1-handed swords, a couple more ranged weapons, faction houses to ‘installations’ menus, and faction BARCs to ‘equipment’ menus on faction recruiters.
Set resource stack sizes to 1,000,000.
Updated to EMU ‘Pub 9,’ so FS Village and Corvette are working.
Bespin – added Cloud City, ‘Core’ bunker. Accessible from Hoth, Endor.
Dagobah – added the base terrain, Yoda and Obi-Wan are there if you can find them. Mynocks and Snakes spawn. Accessible only from Hoth or Nova Orion.
Coruscant – this is Levarris’ version, made public in the MTG assets I use as a base. I have activated it as a placeholder until I make my own. It’s got four districts and is fun! No quests or enemies or housing or resources there. Just for exploration and maybe RP at this point.
Taanab – terrain fixes, grass doesn’t grow on cliffs now, and it does grow around the ocean, up to the beach now. Added many of the original SOE-designed mountains back.
Hoth – added two more mountain regions, re-mixed rock and snow shaders in all mountain regions. Added Mynocks, Crystal Snakes to planetary spawns. Added dynamic Rebel and Imperial Snow Trooper camps in the wilds.
Nal Hutta – added a few static items, a few new landforms, new generic planetary map.
Kashyyyk – added Feral Wookiees to world spawns, added a static Kkorrwrot spawn in Hracca Glade. Fixed the Wroshyr tree collision issues for good (I hope!).
Added new music to Taanab, Dagobah, and Coruscant.
Axkva Min loot updated, includes Obsidian Swords and Nightsister Biceps.
Death Watch Bunker loot updated, Battle Droids now drop E5 Carbines, and have a much smaller chance to drop ‘nothing’ now, along with Super Battle Droids. All Black Sun NPCs now have a chance to drop the Razor Knuckler, as well as a slightly increased chance to drop BH armor and Jetpack bases.
Exar Kun NPCs balanced and loot updated, includes Massassi weapons, ‘Sith House’ deed. All Cultists now have standard loot, and those inside the tomb have a chance to drop the Massassi Knuckler and 1-handed Massassi Sword.
Geonosian Bunker NPCs and loot updated. Acklay and Fire Spider difficulty modified slightly again (still way harder than standard). Geonosian Drill quality improved, White Cubes removed from loot tables.
IG-88 NPCs balanced and loot updated, includes Intimidator Pistol, DP-23 Rifle, Republic SFOR Carbine, Magnaguard Staff, and Blasterfist. NPCs aggro immediately on entry.
NK-Necrosis drops the ‘Hangar House’ deed, BARC deed, Magnaguard Staff, and a brown Bane’s Heart. These are mostly placeholders – Myyydril is vast and needs a total revamp.
Wampa Caves – reinstated Wampa Femur weapon component drops on the Giant Wampa.
Taanab – Norulac Raider Captains have a chance to drop Fallann Hyper-Rifles, Bothan Bola Carbines, and Renegade Pistols – all Norulacs can drop all three sets of Marauder Armor.
Attempted to balance many looted weapon stats. Weapons looted from Heroics should have a greater chance of being superior, have higher condition, and are worth much more on junk vendors.
Fixed a number of client issues:
Fixed the Proton Rifle.
Varactyls make the right sounds now.
Galactic Marine Armor appears correctly on females and non-humanoid species, also the Stormtrooper Officer Chestplate has a female appearance now.
Fixed the Kashyyyk desert environment transition.
Fixed Necrosis’ sounds.
Fixed the windows on the Generic Medium Window House.
Fixed a few weapon effects.
Fixed string names for Senate Pod and Hover Chair deeds.
Mustafar, Dungeon Updates
Added Nova Orion Station.
Updated travel UI, planet infrastructure in preparation for future additions.
Fixed some stats, spelling errors, spawning issues.
Added Necrosis boss to Myyydril Caverns, as well as an escape teleporter at the end of the cave.
Added Sher Kar Cave and Sher Kar boss.
Review of access to new zones:
-Nova Orion Station may be accessed from the ‘starship terminal room’ in Mos Eisley Starport (it’s to the right)
-Mustafar may be flown to from Nova Orion Station.
-Heroics: Axkva Min: bottom of the NS Stronghold Cave
IG-88: outside Nym’s Stronghold main building
Exar Kun: bottom of Exar Kun’s Temple on Yavin
ISD: by the shuttle at Emperor’s Retreat on Naboo
Echo Base: at the Scavenger Starport on Hoth (or just head north/northwest)
-Myyydril Caverns is open @ approximately -1800, 1800 on Kashyyyk
-Sher Kar Cave may be accessed via teleporter outside Mensix Mining Facility on Mustafar
-Fly to Hoth, Taanab, Kashyyyk, or Nal Hutta from Corellia.
(all of these travel routes and methods are subject to change in the near future)
Re-Organization, Some Fixes, Updates
Opened a public git repo for Sunrunner II.
Fixed craftable vehicle schematics at Master Artisan.
Fixed Nerf mount issues (working on a more elegant solution)
Updated Kashyyyk terrain file, more trees are now collidable and none should cause a client crash.
New Player Species will no longer cause crashes.
The Exar Kun Temple and Tomb are now populated with Cultists and other deadly spirits. The Rebel Themepark NPCs at the Temple have been placed out front. (much refinement to come here)
The IG-88 Heroic is populated and being scripted, currently the basic mechanics are in place but the fight isn’t well tuned.
Mod the Galaxy TRE Merger
Every single item, NPC, and creature from post-14 SWG should now be available. Many previous issues have been fixed as well.
This merge is mostly stable, but I’m still having database issues with the new species. Be prepared to lose new species characters until this is stabilized.
New Playable Species, Kashyyyk Terrain, UI, and Planetary Travel Map
Added many new playable species, thanks to Halyn of Empire in Flames
Greatly improved Kashyyyk terrain detail, added trail system between POIs, and added POIs themselves (still no proper planetary map)
Moved the planets to more logical positions on the galactic travel map
Kashyyyk Terrain Testing, more world objects and fixes
A taste of what’s to come on Kashyyyk…
The areas around the bitmaps, and some of the bitmaps themselves have been blended better. More to come. The W/NW is an ocean/sea with tropical islands in the middle, the NE is a desert, the SE is a deep old growth forest, there is the start of an NPC city at -2000, 0, and there are several unique land forms and areas spread about.
New Creatures, NPCs, and Kashyyyk world objects
Added many world objects back to the original Kashyyyk maps.
Added the following creatures and NPCs:
Blistmok (Nal Hutta)
Jundak (Nal Hutta)
Lava Flea (Nal Hutta)
Tanray (Nal Hutta)
Tulrus (Nal Hutta)
Xandank (Nal Hutta)
CWW8 Battle Droid
Heroic/Dungeon system implementation
The dungeon teleporters have been removed from Nal Hutta and placed into the worlds where they belong. They will be populated with bosses, quests and more soon!
Axkva Min can be accessed at the bottom of the cave at the Nightsister Stronghold
Exar Kun’s Tomb can be accessed from the back side of Exar Kun’s Temple
IG-88’s Factory Arena can be accessed from an NPC standing in front of Nym’s Stronghold
Imperial Star Destroyer can be accessed from the shuttle at the Emperor’s Retreat on Naboo
Echo Base can be travelled to by speeder or foot, or shuttled to from the Scavenger Starport on Hoth
Avatar Station can be accessed from the ship landed at the Trando Slaver camp near Kachirho on Kashyyyk
Looted Weapons and Armor rebalance, Taun Taun color fix
Taun Tauns are blue now.
Adjusted looted weapon damage, damage type, and armor penetration.
Many new looted weapon types will be comparable in strength to the ‘old standards’ now.
The Geonosian Drill or AK-Prime Rifle now drops in the Geo Bunker. Also slightly increased Solidifying Agent damage.
The Axkva Min Heroic teleporter has been placed at the bottom of the cave at the Nightsister Stronghold. Once you enter and engage Axkva, several Protectors will spawn to guard her, so be careful. Her loot table has been expanded to include 1 and 2-handed Obsidian swords, and Nightsister Biceps. Additionally, Nighsister Energy Lances have had their armor penetration changed to ‘medium.’
Mount Fix (Again) and Kashyyyk World Building
Taun Tauns will mount now (they’re still green).
Added most of the world objects back to Kkowir Forest and the Hunting Grounds.
Looted Weapons and Acklay
Added many new weapons to the existing loot tables, stats may need further balancing.
Made the Acklay into a real boss, and a world boss. 3 should always be spawned on Yavin.
Doubled chance for stats to drop on weapons. All stats will be weapon-appropriate.
Increased number of Pets and Vehicles in datapad for testing.
Marauder Armor and Weapon Balance
Marauder Armor has better stats and is colorable now, it drops from Norulac Raiders.
Many weapons have had damage type and armor penetration stats changed.
Faction Recruiter weapons and armor have had a slight price change.
Mounts and Draft Schematics
Nerfs are now mountable, and Taun Tauns are almost there.
The Air-2 Swoop, Flare S-Swoop, AB-1, V-35, and USV5 speeders are now craftable at Master Artisan
Tester Quality-of-Life and Armor Re-Balance Test
Increased process rate on clothing/armor factories.
Factories are buildable on Taanab.
Armor stats after slicing are now hard capped at 85%.
Fixed the one broken style of human female hair.
Fixed the broken Commando House and Mustafar Bunker effects.
Fixed the ISD (I think).
Added Naboo Civic Structures as buildable on Taanab – which is ready for player cities.
Made all new house deeds require only 1 lot.
Fixed Kashyyyk tamables, Varactyls and Bolotaurs should mount now.
Upped pet growth speed for testing.
Bluefrog, Planets, Dungeons Stable
Taanab, Hoth, Nal Hutta, and Kashyyyk accessible via Corellian starports.
Nal Hutta starport contains teleportation NPCs to access each dungeon.
POIs, planetary map, spawns, resources, missions -stable.
Nerf mounts need fixed.
Needs Quests, overall detail.
POIS, planetary map, spawns stable.
If you go to Echo Base, prepare for some bugs. Best way is teleport from Nal Hutta.
Taun Taun mounts need fixed.
Needs more design/detail.
Watch out for storms.
WIP, just a testing area for now.
Buggy dungeon at -1000, 6000.
Burned forest at -4000, 0.
Tar Pits at 3000, -3000.
Volcano environment test at 5000, 5000.
WIP, extremely early version of OPEN WORLD Kashyyyk.
Features all original Kashyyyk maps integrated into a newly designed world, spread around central map in jungle.
Many spawns work.
Kashyyyk Tree Houses may be placed.
Imperial Star Destroyer
Exar Kun’s Tomb
Axkva Min Encounter
“Rebel Fuel Depot”
Taanab Black Sun Shipwreck
Taanab Norulac Raider Cave
Hoth Wampa Caves
Nerf, Male & Female (tamable)
Grassland Nerf (tamable)
Ambrian Staga, Male & Female
Taun Taun (tamable)
Rebel Snow Soldier
Rebel Snow Officer
Rebel Echo Base Pilot
Kashyyyk Bantha (not tamable yet)
Varactyl (tamable, mountable)
Bolotaur (tamable, mountable)
Sher Kar Lava Hatchlings
Wampa Femurs (Gigantic Wampa, Weaponsmith)
E-Web Rifle (Snowtrooper)
Added to faction recruiters-
Re-balanced Factional Armor and Weapons
Added to Bluefrog-
Air-2 Racing Swoop
Rebel BARC Speeder
Imperial BARC Speeder
FG 8T8 Pod Racer
Balta Pod Racer
Longtail Pod Racer
Gasgano Pod Racer
Mawhonic Pod Racer
Anakin’s Pod Racer
Basilisk War Droid
AT AT House
Bespin Cloud House
Jabba’s Sail Barge
Kashyyyk Tree House
YT 1300 House
Naboo Small Window
Tatooine Small Window
Generic Small Window 1
Generic Small Window 2
Generic Medium Window 1
Generic Medium Window 2
Generic Large Window 1
Generic Large Window 2
Singing Mountain Clan Backpack
Galactic Marine Backpack
Krayt Skull Backpack
Rebel Ace Backpack
Imperial Ace Backpack
Neutral Ace Backpack
Rebel Snow Backpack
Tauntaun Skull Backpack
Rebel Endor Backpack
Chiss Poacher Backpack
Imperial Shock Trooper
Imperial Scout Trooper
Imperial Snow Trooper
Imperial Clone Trooper
Neutral Clone Trooper
Infiltrator style 1&2
Marauder style 12&3
Rebel Clone Trooper
Rebel Marine (full set)
Rebel Spec Ops
Rebel Snow Trooper
Blacksun Razor Knuckler
Exar Kun Massassi Sword
Alliance Gauss Rifle
Trandoshan Hunting Rifle
Jinkins J1 Rifle
Massassi Ink Rifle
Imperial PvP Rifle
Rebel PvP Rifle
Westar M5 Rifle
Mustafar Disruptor Rifle
Naktra Crystal Rifle
Magna Guard Staff
Alliance Disruptor Pistol
Ion Stunner Pistol
Trando Suppressor Pistol
Heroic SD Pistol
Imperial PvP Pistol
Rebel PvP Pistol
Westar 34 Pistol
Ion Relic Pistol
Wookiee Bowcaster Pistol
Mustafar Bandit Sword
Alliance Needler Carbine
Bothan Bola Carbine
Czerka Dart Carbine
Republic SFOR Carbine
Heroic SD Carbine
Kun Massassi Carbine
Rebel PvP Carbine
Imperial PvP Carbine