Sunrunner II Change List
These are changes from SWGEMU “Basilisk” and stock pre-CU SWG
Everything listed here is currently ‘live’ on the test server, any items without a listed source are available on the Blue Frog character builder terminals
Armor effectiveness slices capped at 84% – all crafted types have the same outcome as Composite, regardless of schematic ingredients
No crafted Enhance Ds, Stimpack Es, or Poison/Disease Cs
Resource stack sizes are 1,000,000, weapon Powerup crates at 100, all crafting components at 1000, storage per lot at 150
Stun damage and protection generally removed from loot and crafting, placed in GCW/PvP reward system
Added many expansion items to bluefrog (bluefrog stats are not the same as the actual drop stats) — see further down for complete list of items and implementation status
EMU (unstable) Bazaar/Vendor keyword search and price filter is integrated
Newsnet terminals report relevant information.
“Solo Grouping” works, and you may take up to four missions from a terminal.
Added YPR furniture rotation commands for decoration.
Migrate your own stats anywhere, anytime!
When you /deathblow a player in any circumstance, you gain visibility. After enough kills, you will appear on the Bounty Hunter terminals.
Craftable roads for Player Cities and greatly expanded city decoration options.
Group invites work from anywhere.
Added playable species:
Aqualish, Bith, Chiss, Nautolan, Quarren, Gotal, Gran, Ishi Tib, Nightsister, Nikto, SMC, Weequay – each with unique species mods.
DWB (added loot to droids, Black Suns, and Overlord, buffed Overlord HAM)
Geo Cave (added loot, buffed Acklay HAM and damage, buffed Fire Spider similarly)
- Added 3 dynamic Acklay spawns to world on Yavin IV
Spiderclan Cave (added loot)
Axkva Min instance entrance is at former Axkva spawn point
Corellian Corvette (added loot)
non-combat profession skill point requirements reduced
Entertainer disciplines consolidated into a single profession
enhance skill moved to Master Medic
enhance pack crafting moved to Medic
enhance pack D removed
stimpack E removed
poison and disease C removed
advanced stims and state heals moved to Combat Medic
advanced medicine crafting skill mods moved to Combat Medic
ranged support prerequisite has been removed for Novice Combat Medic
unarmed prerequisite has been removed for Novice Commando
heavy weapon speed and accuracy consolidated into ‘General Heavy Weapon’ stats – and rewarded as you progress through Commando – these stats benefit all new and old heavy weapons, thrown weapons, flame throwers, etc
removed stun layer crafting
increased Carbineer leg shot modifier and added +15 speed to skill trees
increased Pikeman leg hit modifier
added Unarmed Speed and Accuracy to Novice and Master Bounty Hunter
added Heavy Weapon Speed and Accuracy to Bounty Hunter LLC tree, LLC now uses those mods
increased max level of pets to 120
increased Master Bio Engineer experimentation by 50
improved Droid Engineer and Bio Engineer calculations to allow for more viable crafted pets
Droid Engineers with Production IV may now call two droids
Squad Leader skills are now planet and range restricted (128m)
added Taunt+ stats to all Novice and Master melee boxes and increased Taunt threat level
Increased credit and faction rewards, armor and weapon reward stats in Rebel, Imperial, Nym’s, Jabba’s, Valarian, and Marauder themeparks.
Mos Eisley speeder quest (start with Majolnir just outside the starport)
Tatooine Panoramic Vista POI collection added
Varactyl kill quest (talk to Ortha Ledox around 550, -650 on Kashyyyk)
Imprisoned Geonosian Quest (starts with imprisoned Geonosian in Kachirho)
Galactic Tour part 1 added to Coronet (starport entrance, travel kiosk with poster)
Infiltrator Armor Schematic quest begins in the Rebel Outpost on Rori (Master Armorsmith)
Small Windowed House Schematic quests begin near the new houses to the north in Pandath, Taanab (Master Architect)
Activated Young Gun questline, begins in Mos Eisley – Lucky Despot, with Akeser Alrai
Increased faction pet combat strength
Added NPC factions:
Taanab Farmer’s Guild
Wookiee Freedom Fighters
Armor stats added to Nightsister Bicep, Axkva Min can drop them
Skill mod drop rate @ 1/100
Junk loot value increased x10
Yellow/Exceptional/Legendary modifiers reduced to 1.25/1.5/2.0
Looted DoT weapons are extremely rare
SEAs drop with stat mod name and amount in item name
Looted weapons only drop with weapon-appropriate skill mods (accuracy, speed, etc)
Added Creature Harvesting and Taunt to SEAs and looted clothing
New looted accessories (rings, bracelets, necklaces, and earrings) are dropping all over the galaxy – from old and new, easy and difficult NPCs. These come in hundreds of varieties, some with multiple stats, and all have a small chance to proc even more.
Upgraded Nightsister Energy Lance to medium AP
Changed Jawa Ion Rifle to Electricity damage
Changed Tusken Rifle to Kinetic damage
Changed Stun Baton to Energy damage
Changed Geonosian Sonic Blaster to Blast damage
Upgraded Nym’s Slugthrower Carbine to medium AP
Upgraded Flamethrower to light AP
New Weapons by type:
Added Combat, Commerce, University, and Theater style guild hall templates to Corellia, Naboo, and Tatooine style guild hall crafts
Added alternate City Hall styles with roads
8D8 IG-88, loot schem
Battle Droid Colonel OR, loot schem
Super Battle Droid HK Taskmaster, loot schem
Magnaguard HK-47, loot schem
Droideka AK-Prime, loot schem
IG Assassin Droid IG-88, loot schem
Creatures / NPCs / Spawns:
(all expansion badges + dozens more are ready, but have yet to be attached to content)
Widened galactic travel map to accomodate larger galaxy map and all new planets, shuttle hops are adjacent only.
Using Sytner’s Satellite Maps + Takh’s
Incorporating 3D and 2D art from Scifi3d.com – exported, rebuilt, and textured for SWG by Takhomasak