Change List

Sunrunner II Change List

These are changes from SWGEMU “Basilisk” and stock pre-CU SWG

Everything listed here is currently live.

 

General:

Three characters per account (one account allowed) and two online simultaneously max

No ADKs or Resource Kits

Armor effectiveness slices capped at 84% – all crafted types have greater outcome potential, still using their original ingredients.

No crafted Enhance Ds, Stimpack Es, or Poison/Disease Cs

Resource stack sizes are 1,000,000, weapon Powerup crates at 100, all crafting components at 1000, storage per lot at 150

Stun damage and protection removed from loot and crafting, placed in GCW/PvP reward system

“Solo Grouping” works, and you may take up to four missions from a terminal.

Added YPR furniture rotation commands for decoration.

Migrate your own stats anywhere, anytime!

When you /deathblow a player in any circumstance, you gain visibility.  After enough kills, you will appear on the Bounty Hunter terminals. 

Master Smugglers receive visibility for opening Dumped Cargo.

Running a race you’ve already won and setting a new record time will award you with a random Podracer deed (these have low hitpoints and burn up fast).

Craftable roads for Player Cities and greatly expanded city decoration options.

Group invites work from anywhere.

Hues/color palettes available on many new and old creatures, vehicles, furniture, and clothing.  Clothing and Armor may be recolored by the wearer at will.

Clothing stat mods will deactivate when condition reaches zero.

 

Planets/Zones:

Planet change and progress list

 

Player:

Added playable species:

Aqualish, Bith, Chiss, Nautolan, Quarren, Gotal, Gran, Ishi Tib, Nightsister, Nikto, SMC – each with unique species mods.

 

Dungeons:

Instanced dungeon list

World dungeon list

Modified:

DWB  (added loot to droids, Black Suns, and Overlord, buffed Overlord HAM)

Geo Cave (added loot, buffed Acklay HAM and damage, buffed Fire Spider similarly)

  • Added 3 dynamic Acklay spawns to world on Yavin IV

Spiderclan Cave (added loot)

Axkva Min instance entrance is at former Axkva spawn point

Corellian Corvette (added loot)

 

Professions/Skills:

Profession change list

Armor crafting changes

 

Quests:

Increased credit and faction rewards, armor and weapon reward stats in Rebel, Imperial, Nym’s, Jabba’s, Valarian, and Marauder themeparks.

Mos Eisley speeder quest (start with Majolnir just outside the starport)

Tatooine Panoramic Vista POI collection added

Galactic Tour part 1 added to Coronet (starport entrance, travel kiosk with poster)

Infiltrator Armor Schematic quest begins in the Rebel Outpost on Rori (Master Armorsmith)

Rebreather Quest – starts with Ordell Robbi in the Mon Calamari City medical center

 

Faction/GCW:

Increased faction pet combat strength

Added ranks:    

Brigadier General

Major General

Lieutenant General

General

High General

Surface Marshall

New GCW Reward and Battleground List

 

Loot General:

Skill mod drop rate @ 1/100

Junk loot value increased x10

Yellow/Exceptional/Legendary modifiers reduced to 1.25/1.5/2.0

SEAs drop with stat mod name and amount in item name

Looted weapons only drop with weapon-appropriate skill mods (accuracy, speed, etc)

Added Creature Harvesting and Taunt to SEAs and looted clothing

List of skill mods removed from attachments and looted clothing/armor

New looted enhancement list

New looted accessories (rings, bracelets, necklaces, and earrings) are dropping all over the galaxy – from old and new, easy and difficult NPCs.  These come in hundreds of varieties, some with multiple stats, and all have a small chance to proc even more.

 

Decor:

New decor list

 

Vehicles:

New vehicle list

 

Armor/clothing:

New armor and clothing list

 

Weapons:

Upgraded Nightsister Energy Lance to medium AP

Changed Jawa Ion Rifle to Electricity damage

Changed Tusken Rifle to Kinetic damage

Changed Stun Baton to Energy damage

Changed Geonosian Sonic Blaster to Blast damage

Upgraded Nym’s Slugthrower Carbine to medium AP

Upgraded Flamethrower to light AP

New Weapons by type:

Unarmed

One-handed

Two-handed

Polearms

Pistols

Carbines

Rifles

Heavy Weapons

 

Housing:  

Added Combat, Commerce, University, and Theater style guild hall templates to Corellia, Naboo, and Tatooine style guild hall crafts

Added alternate City Hall styles with roads

New house list

 

Droids:

8D8         IG-88, loot schem

Battle Droid          Colonel OR, loot schem

Super Battle Droid        HK Taskmaster, loot schem

Magnaguard          HK-47, loot schem

Droideka          AK-Prime, loot schem

IG Assassin Droid        IG-88, loot schem

 

Creatures / NPCs / Spawns:

Updated pre-CU Tamables

Newly available for Bio Engineer crafting

New Mounts

Non-CH looted Pet Deeds

Hoth

Kashyyyk

Kuat

Mustafar

Nal Hutta

Ord Mantell

Taanab    

Dagobah

 

Badges:

(all expansion badges + dozens more are ready, but have yet to be attached to content)

New badge list

 

UI:

Widened galactic travel map to accomodate larger galaxy map and all new planets, shuttle hops are adjacent only. 

 

Art:

Using Sytner’s Satellite Maps + Takh’s

Incorporating 3D and 2D art from Scifi3d.com – exported, rebuilt, and textured for SWG by Takhomasak