Announcements & Latest news

August 10, 2021 Update

This update addresses several issues brought up by players over the past few weeks, mostly bugs with House Packup integration.  Double-clicking to deploy deeds has been particularly troublesome, so I've added warnings and restricted deed deployment to a 'standing...
July 11, 2021 Update

July 11, 2021 Update

It's finally here:  HOUSE PACKUP! Notes:  This new system is not finished - some of the details and polish are still forthcoming.  This only works on player houses - not civic structures, not Cantinas, Med Centers, or City Halls, for now.  Paying maintenance on a...

July 4, 2021 Update

July 4, 2021 Update

This week's update fixes many issues with multi-passenger vehicles (thanks to Halyn of EiF for a tip), adds a new detail pass to Mandalore (drawing nearer to completion), adds some new test structures to Bespin (designed by Isabella), fixes the broken Tansarii Point...

June 27, 2021 Update

June 27, 2021 Update

The slow grind on exciting new changes continues!  Revolutionizing this game is not easy, and work here has slowed over the past month - partially due to a health issue (which I've recovered from) and due to the 2nd Anniversary week (which I just took as a vacation...

May 30, 2021 Update

May 30, 2021 Update

Greetings, This week, I'm just reducing the fines for getting caught with sliced gear, if you're scanned for contraband.  People were reporting outrageous fines that don't seem justified (yet) without more evasion mechanics.  The contraband scans and Lambda drops are...

May 23, 2021 Update

May 23, 2021 Update

This week's update will fix the LD-1 and Naktra Crystal Rifle schematics, so that they use projectile components and craft similarly to the Trandoshan Hunting Rifle - they should be *good* now.  Additionally, I've fixed the error that was causing the Dungeon Master...

May 2, 2021 Update

May 2, 2021 Update

Greetings!This week sees the introduction of the Dungeon Master point vendor (finally!). For now, the vendor will offer three new items, in exchange for your Sunrunner Dungeon Master faction points.  You must have at least enough points to buy the least expensive item...

April 25, 2021 Update

April 25, 2021 Update

Here's the deal with Luck:Luck Jewelry has been added to loot tables across the galaxy, and Lucky Tokens have as well.  These Lucky Tokens are used by Bio Engineers to craft new Luck tissues (they are actually the charisma tissues from the NGE) - replacing the old...

April 4, 2021 Update

April 4, 2021 Update

This week there are just a few loot and schematic updates.  I've improved many venom components across the galaxy, as well as Gorax Shards, Spider Fangs, Karian Bloods, and boss-level Nightsister Bounty Hunter armor segment enhancements.  DP-23 rifles and schematics...

March 28, 2021 Update

March 28, 2021 Update

This week, I've added some armor segments to Nightsister and Droid Factory bosses, taken filler items such as trophies, color crystals, and cybernetics out of the Smuggler Crates, and generally improved a few instance boss loot tables.  That's all part of the...

March 19, 2021 Mission Terminal Update

March 19, 2021 Mission Terminal Update

Standard mission terminals will now list the name of their target in the main terminal window - and additionally, the mission list will now populate only with missions in the direction your character is facing.  Take note of the geography, if you are not seeing any...

March 14, 2021 Update

March 14, 2021 Update

We have a multitude of fixes and quality-of-life updates this week - I will leave those in the patch notes for time's sake.  The highlights are: The Tantive IV speeder can now carry 7 passengers A number of direct crash fixes that should really boost our (already...

March 7, 2021 Update

March 7, 2021 Update

This week's update includes the ability to place bunker-style houses on Mustafar (Commando, VIP, and Mustafarian bunkers) - so have fun with that!  Xerthan has also completed another dungeon for Mandalore and a new faction with bosses for it!  Additionally, all...